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Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else - Paperback

Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else - Paperback

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by Daniel Cermak-Sassenrath (Author)

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.

Author Biography

Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002 and introductory courses to programming for design students since 2010.

Number of Pages: 326
Dimensions: 0.73 x 10 x 7 IN
Illustrated: Yes
Publication Date: June 27, 2024
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