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HTML5 Game Development by Example - Second Edition: Make the most of HTML5 techniques to create exciting games from scratch - Paperback

HTML5 Game Development by Example - Second Edition: Make the most of HTML5 techniques to create exciting games from scratch - Paperback

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by Thomas Mak (Author)

Make the most of HTML5 techniques to create exciting games from scratch

Key Features

- Get to grips with the latest HTML5, Canvas, CSS, and JavaScript techniques

- Learn to create exciting puzzle games, action games, multiplayer, and Box2D physics

- A task-based approach to achieve practical skills required for game development

Book Description

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

What you will learn

- Build realtime network multiplayer games

- Add physics to your canvas games by using the Box2D physics engine

- Build a CSS3driven card game with transform and 3D flipping effects

- Learn to add sounds to your games

- Make a drawing tool in Canvas

- Create multiple layers in a canvas game

- Store game data persistently by using local storage

- Use sprite sheets to create framebased animation

Who this book is for:

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

Table of Contents

- Introducing HTML5 Games

- Getting started with DOM based games

- Building a memory matiching game in CSS3

- Building an untagle game with canvas and drawing API

- Building a canvas game masterclass

- Adding sound to your game

- Using local storage to store game data

- Building a multiplayer draw and guess game with web sockets

- Building a physics car game with box2d and canvas

- Deploying a game

Number of Pages: 354
Dimensions: 0.74 x 9.25 x 7.5 IN
Publication Date: June 30, 2015
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