{"product_id":"world-design-for-2d-action-adventures-paperback-2","title":"World Design for 2D Action-Adventures - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eChristopher W. Totten\u003c\/b\u003e (Author), \u003cb\u003eAdrian Sandoval\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAward-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear \"Metroidvania\" titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It uses examples from popular games such as \u003ci\u003eThe Legend of Zelda \u003c\/i\u003eand \u003ci\u003eHollow Knight\u003c\/i\u003e, while also providing insights from the authors' own experiences creating independent games in the genre.\u003c\/p\u003e\u003cp\u003eThis book also intersperses these examples with practical exercises in 2D action-adventure world design using the free and easy-to-use GB Studio engine, allowing readers to practice their skills and see how lessons from the theory chapters apply in real game development environments. These practical chapters cover the basics of using GB Studio and related software, such as Aseprite and Tiled, to help readers create their own action-adventure characters, monsters, quest systems, switches, keys, and other mechanics - all the way up to designing their own dungeon!\u003c\/p\u003e\u003cp\u003e\u003cem\u003eWorld Design for 2D Action-Adventures\u003c\/em\u003e will be of great interest to all those looking to improve their level design skills within this genre.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChristopher Totten \u003c\/b\u003eis an award-winning game designer and an Associate Professor and Program Coordinator of the Animation Game Design program at Kent State University. He is also the founder of the studios Pie For Breakfast, LLC and Team Nemo, Inc., which has created games for mobile, PC, tabletop, Game Boy, and the Nintendo Switch. He holds a Master's Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC and is a lifetime member of the International Game Developers Association (IGDA).\u003c\/p\u003e\u003cp\u003eChris's games and community work explore the intersections between games and the arts. He is a founder of the Smithsonian American Art Museum (SAAM) Arcade and has created games based on art, literature, and works of animation, including the award-winning games \u003ci\u003eLa Mancha \u003c\/i\u003eand \u003ci\u003eLittle Nemo and the Nightmare Fiends.\u003c\/i\u003e For this work, he won the Faculty of Excellence Award for Innovation at IndieCade Horizons 2022. He is the author of \u003ci\u003eAn Architectural Approach to Level Design\u003c\/i\u003e, and \u003ci\u003eGame Character Creation in Blender and Unity\u003c\/i\u003e. He is also the editor of the collected volume, \u003ci\u003eLevel Design: Processes and Experiences\u003c\/i\u003e.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAdrian Sandoval\u003c\/b\u003e is a video game designer, writer, and professor of game production and history. His work spans nearly fifteen years, with titles published across platforms such as the Nintendo DS, PC and mobile. Currently, he is the lead designer on the upcoming \u003ci\u003eLittle Nemo and the Nightmare Fiends \u003c\/i\u003egame for PC and Nintendo Switch, and the current chair for the Philadelphia chapter of the International Game Developers Association (IGDA).\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 16\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.56 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 30, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47439948054749,"sku":"9781032579986","price":111.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0811\/9867\/8237\/files\/QQ0EMOcytD9781032579986_72ef9885-ea22-4852-b815-0a2a373428ba.webp?v=1771432818","url":"https:\/\/handfulofbooks.com\/products\/world-design-for-2d-action-adventures-paperback-2","provider":"Handful of Books","version":"1.0","type":"link"}