{"product_id":"video-games-literature-and-close-playing-a-practical-guide-paperback","title":"Video Games, Literature, and Close Playing: A Practical Guide - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eEdmond y. Chang\u003c\/b\u003e (Author), \u003cb\u003eTimothy J. Welsh\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eVideo Games, Literature, and Close Playing: A Practical Guide \u003c\/em\u003eoffers 24 case studies of mainstream and independent video games from \u003ci\u003eTetris \u003c\/i\u003eto \u003ci\u003eThe Sims\u003c\/i\u003e, \u003ci\u003eUndertale \u003c\/i\u003eto \u003ci\u003eAnimal Crossing: New Horizons\u003c\/i\u003e, and \u003ci\u003eAssassin's Creed \u003c\/i\u003eto \u003ci\u003eGone Home \u003c\/i\u003ein order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eEdmond Y. Chang \u003c\/strong\u003eis Associate Professor of English at Ohio University. He has published on queer games, digital humanities, popular culture, and speculative literature of color including \"Queergaming\" in \u003cem\u003eQueer Game Studies\u003c\/em\u003e (2017), \"Why Are the Digital Humanities So Straight?\" in \u003cem\u003eAlternative Historiographies of the Digital Humanities\u003c\/em\u003e (2021), and \"Gaming While Asian\" in Made in Asia\/America (2024). He is an editor for \u003ci\u003eAnalog Game Studies \u003c\/i\u003eand a contributing editor for \u003ci\u003eGamers with Glasses\u003c\/i\u003e.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTimothy J. Welsh \u003c\/strong\u003eis Associate Professor of English at Loyola University New Orleans. He is the author of \u003ci\u003eMixed Realism: Videogames and the Violence of Fiction \u003c\/i\u003e(University of Minnesota Press, 2016) as well as articles on video games, interactive narrative, and digital society such as \"(Re)Mastering \u003ci\u003eDark Souls\u003c\/i\u003e\" (\u003ci\u003eGame Studies\u003c\/i\u003e, 2021) and \"Doing Nothing in San Andreas: Contesting the Value of Play in Rockstar's \u003ci\u003eGrand Theft Auto V\u003c\/i\u003e\" (\u003ci\u003eConfigurations\u003c\/i\u003e, 2024). He is managing editor of the \u003ci\u003eJournal of Games Criticism\u003c\/i\u003e.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 196\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.44 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 07, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47503105818845,"sku":"9781032468822","price":101.46,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0811\/9867\/8237\/files\/WyQvKSu5yX9781032468822.webp?v=1772063240","url":"https:\/\/handfulofbooks.com\/products\/video-games-literature-and-close-playing-a-practical-guide-paperback","provider":"Handful of Books","version":"1.0","type":"link"}