{"product_id":"the-routledge-companion-to-video-game-studies-paperback","title":"The Routledge Companion to Video Game Studies - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eMark J. P. Wolf\u003c\/b\u003e (Editor), \u003cb\u003eBernard Perron\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eA definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eMark J. P. Wolf\u003c\/strong\u003e is Professor in the Communication Department at Concordia University Wisconsin, whose books include \u003ci\u003eThe Video Game Theory Reader 1\u003c\/i\u003e and \u003ci\u003e2\u003c\/i\u003e (2003; 2008), \u003ci\u003eThe Video Game Explosion\u003c\/i\u003e (2007), \u003ci\u003eMyst and Riven: The World of the D'ni\u003c\/i\u003e (2011), \u003ci\u003eBefore the Crash\u003c\/i\u003e (2012), \u003ci\u003eBuilding Imaginary Worlds\u003c\/i\u003e (2012), \u003ci\u003eThe Routledge Companion to Video Game Studies\u003c\/i\u003e (2014), \u003ci\u003eLEGO Studies\u003c\/i\u003e (2014), \u003ci\u003eVideo Games Around the World\u003c\/i\u003e (2015), \u003ci\u003eVideo Games and Gaming Culture\u003c\/i\u003e (2016), \u003ci\u003eRevisiting Imaginary Worlds\u003c\/i\u003e (2017), \u003cem\u003eVideo Games FAQ\u003c\/em\u003e (2017), \u003ci\u003eThe World of Mister Rogers' Neighborhood\u003c\/i\u003e (2017), \u003ci\u003eThe Routledge Companion to Imaginary Worlds\u003c\/i\u003e (2017), \u003ci\u003eThe Routledge Companion to Media Technology and Obsolescence\u003c\/i\u003e (2018), \u003ci\u003e101 Enigmatic Puzzles: Fractal Mazes, Quantum Chess, Anagram Sudoku, and More\u003c\/i\u003e (2020), and \u003ci\u003eEncyclopedia of Video Games\u003c\/i\u003e (1st edition, 2012; 2nd Edition, 2021).\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBernard Perron \u003c\/strong\u003eis Professor of Film and Game Studies at Université de Montréal. He has among others coedited \u003ci\u003eThe Video Game Theory Reader 1 \u003c\/i\u003e\u0026amp; 2 (2003; 2008), \u003ci\u003eThe Routledge Companion to Video Games Studies \u003c\/i\u003e(2014) and \u003ci\u003eVideo Games and the Mind: Essays on Cognition, Affect and Emotion (2016)\u003c\/i\u003e. He has edited \u003ci\u003eHorror Video Games: Essays on the Fusion of Fear and Play\u003c\/i\u003e (2009). He has also written \u003ci\u003eSilent Hill: The Terror Engine \u003c\/i\u003e(2012) and \u003ci\u003eThe World of Scary Video Games: A Study in Videoludic Horror\u003c\/i\u003e (2018)\u003ci\u003e. \u003c\/i\u003eHis research concentrates on video games, interactive cinema, the horror genre, and on narration, cognition, and the ludic dimension of narrative cinema.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 646\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.36 x 9.69 x 6.85 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e June 27, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47503099429085,"sku":"9781032103648","price":118.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0811\/9867\/8237\/files\/kp5vNVTV669781032103648.webp?v=1772063212","url":"https:\/\/handfulofbooks.com\/products\/the-routledge-companion-to-video-game-studies-paperback","provider":"Handful of Books","version":"1.0","type":"link"}