{"product_id":"mastering-technical-art-in-unreal-engine-materials-and-vfx-paperback","title":"Mastering Technical Art in Unreal Engine: Materials and VFX - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eGreg Penninck\u003c\/b\u003e (Author), \u003cb\u003eStuart Butler\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGreg Penninck\u003c\/b\u003e has worked and taught in the Games Industry sector since 2006, creating many world-leading games courses and modules from Foundation to Masters Level. Greg is an Authorised Unreal Instructor Partner for Epic Games and has been teaching the Unreal Engine for over 15 years. In 2016 he was awarded an Epic Developer Grant through his company Thundersteed LTD which helped him continue to spread the joy of Unreal Development. Greg works as a Marketing Artist for REALTIME, a BAFTA nominated VFX Studio.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eStuart Butler \u003c\/b\u003eis the Dean of Creative Industries at CG Spectrum Institute. Stu has taught in the HE sector since 2009, creating many games courses and modules from Foundation to Masters Level and was formerly the Course Director of Games Technology at Staffordshire University. He is an Authorized Unreal Instructor Partner and Educational Content Creator for Epic Games and has been teaching the Unreal Engine since the launch of UDK. Stu has contributed to projects as a Vehicle Artist, Animator, Game Designer and Technical Designer \/ Artist; his broad skillset and understanding provides insight into all aspects of Games Development. Alongside Greg, as part of their Company Thundersteed Ltd, he was awarded an Epic Developer Grant in 2016.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 232\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.53 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e January 30, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47440132899037,"sku":"9781032649689","price":120.7,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0811\/9867\/8237\/files\/surCBWKqle9781032649689.webp?v=1771435832","url":"https:\/\/handfulofbooks.com\/products\/mastering-technical-art-in-unreal-engine-materials-and-vfx-paperback","provider":"Handful of Books","version":"1.0","type":"link"}