{"product_id":"making-deep-games-designing-games-with-meaning-and-purpose-paperback","title":"Making Deep Games: Designing Games with Meaning and Purpose - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDoris C. Rusch\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eLike movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch's, \u003cb\u003eMaking Deep Games\u003c\/b\u003e, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, \u003cb\u003eMaking Deep Games\u003c\/b\u003e explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences. \u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eDoris C. Rusch\u003c\/strong\u003e is a game designer, researcher, play aficionado and holds a position as game design faculty at DePaul University. Before that she did post doctoral work at GAMBIT Game Lab, MIT, and Vienna University of Technology (Austria). Rusch's work is focused on the theory and practice of game design, particularly in regard to games that model the \"human experience\". She has won numerous awards for experimental, metaphorical games, many of which contributing to mental health awareness and activism, such as \u003ci\u003eAkrasia \u003c\/i\u003e(a game about substance abuse), \u003ci\u003eElude \u003c\/i\u003e(a game about depression), \u003ci\u003eZombie Yoga \u003c\/i\u003e- \u003ci\u003eRecovering the Inner Child \u003c\/i\u003e(a Kinect game in which the player does Yoga poses to fight inner fears, represented by Zombies) and \u003ci\u003eSoteria - Dreams as Currency \u003c\/i\u003e(a game for teens to learn how to overcome anxiety disorder). Having completed studies in Literature, Philosophy, Comparative Media Studies and English at Vienna University, she received her Ph.D. in Applied Linguistics and Interactive Systems in 2004. \u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 198\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 06, 2016\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47438182580445,"sku":"9781138812130","price":117.2,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0811\/9867\/8237\/files\/YVd6eitFVFdsWWZCR1g5UHVMeDBZZz09.webp?v=1771417144","url":"https:\/\/handfulofbooks.com\/products\/making-deep-games-designing-games-with-meaning-and-purpose-paperback","provider":"Handful of Books","version":"1.0","type":"link"}