{"product_id":"augmented-reality-with-unity-ar-foundation-a-practical-guide-to-cross-platform-ar-development-with-unity-2020-and-later-versions-paperback","title":"Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versions - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJonathan Linowes\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eExplore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild functional and interactive augmented reality applications using the Unity 3D game engine\u003c\/li\u003e\n\u003cli\u003eLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity features\u003c\/li\u003e\n\u003cli\u003eImplement common AR application user experiences needed to build engaging applications\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eAugmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThe book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and\/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eBy the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDiscover Unity engine features for building AR applications and games\u003c\/li\u003e\n\u003cli\u003eGet up to speed with Unity AR Foundation components and the Unity API\u003c\/li\u003e\n\u003cli\u003eBuild a variety of AR projects using best practices and important AR user experiences\u003c\/li\u003e\n\u003cli\u003eUnderstand the core concepts of augmented reality technology and development for real-world projects\u003c\/li\u003e\n\u003cli\u003eSet up your system for AR development and learn to improve your development workflow\u003c\/li\u003e\n\u003cli\u003eCreate an AR user framework with interaction modes and UI, saved as a template for new projects\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 382\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.79 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e August 16, 2021\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47438580973789,"sku":"9781838982591","price":113.51,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0811\/9867\/8237\/files\/bDRnYW0zV1RiejdwMFVhQkRUY1ZyQT09.webp?v=1771424980","url":"https:\/\/handfulofbooks.com\/products\/augmented-reality-with-unity-ar-foundation-a-practical-guide-to-cross-platform-ar-development-with-unity-2020-and-later-versions-paperback","provider":"Handful of Books","version":"1.0","type":"link"}